Jun 14, 2010

HDR - 8

FINALLY !!!

Jun 11, 2010

HDR - 7

Here is better result by using 3 different response curve (red, green & blue) at the same time.

1. Linear tone mapping in log domain :


2. Tone mapping in gradient domain :

3. Response curve :


p.s.
In sampling step, I sort all pixels in the image with largest exposure. Force sampling the brightest pixel, then sampling the others averagely.

Jun 3, 2010

Commander Shepard is a Programmer !


Screenshot from Mass Effect 2.
Never thought that "code" would appear in games !

May 21, 2010

篆刻:帆

May 18, 2010

HDR - 6



alpha = 0.09
beta = 0.9
s = 0.1

May 16, 2010

HDR - 5

Some bugs are fixed. Here is new radiance map :

linear tone mapped in log domain :


Gradient attenuation map :

linear mapping after attenuation in log domain :

LDR with exp(I) :

Final result :

There are still some problems :
1. How to get better result from Poisson equation ?
2. How to select alpha & beta ?
3. Final result is not as good as the one presented in original paper.

May 11, 2010

HDR - 4


I think ...... I didn`t add any special effect ......