//--------------------------------------------------------------------------
class CWxDnDSink
{
public:
CWxDnDSink();
virtual ~CWxDnDSink() = 0;
virtual Result OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& rFile);
};
//--------------------------------------------------------------------------
class CWxFileDropTarget : public wxFileDropTarget
{
CWxDnDSink* pDnDSink;
public:
CWxFileDropTarget(CWxDnDSink* pSink);
virtual ~CWxFileDropTarget();
virtual bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& rFile);
};
Then every wxWindow can inherit CWxDnDSink, and SetDropTarget with a CWxFileDropTarget object. Quite simple and useful for me since I don`t want to write new drop target every time (like the dnd sample).
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