Jun 30, 2009

deferred lighting


In the beginning, I wanted to know how "light pre-pass" works. But I couldn`t catch that idea easily. Then I started to study defered lighting. Finally, I make a sample after wasting whole GPU powers. (yes, I implement it without any optimazation !) Here is a screenshot, 128 point lights rotate around each balls. It looks like the reflection of wave can be implemented by the same way.

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